Transfer Precision Bridge Bidding System

Subtitle

1C-1D-1H Follow-ups

4+H 16+ hcp F1. Can have four hearts and five+ minor or 4441.

1S: four spades, denies four+ hearts. 0-7 hcp F1.

1NT: 16-20 hcp balanced/semi-balanced NF.

2m: four+ minor suit. Can be 54 either way 16-19 hcp. NF.

2H: six+ hearts. 16-19 hcp. NF.

2S: three spades 16-19 hcp or four spades and 16-17 hcp. Encouraging but NF.

2NT: 21-22 hcp balanced/semi-balanced up to three spades.

3m: Canape longer five+ minor and four hearts GF.

3H: six+ good sets hearts as trump, GF.

3S: four+ spades 18+ hcp and usually five+ hearts. GF.

3NT/4H: to play. Slam not likely.

4m: four+ spades and 0-1 of minor. splinter.

1NT: 0-4 hcp without four+ spades or three+ hearts NF.

2m: four+ minor suit. Can be 54 either way. 16-19 hcp. NF.

2H: six+ hearts. 16-19 hcp. NF.

2S: four spades five hearts 18-20 hcp or four spades. Encouraging but NF.

2NT: 21-22 hcp balanced/semi-balanced.

3m: Canape longer five+ minor and four hearts GF.

3H: six+ good sets hearts as trump, is highly INV.

Remember with stronger heart 1-suiter hand it would go 1C-1D-2H or 1C-1D-3H.

3S: four+ spades and five+ hearts. GF.

3NT/4H: to play. Slam not likely.

2C: 5-7 hcp or 5+ pts natural 4+ card suit F1. May be balanced or have 3-card heart support in which case may be a 4-card suit, otherwise responder has five+ clubs. If responder has a 3-card heart fit, they may count distribution points. Exceptionally may have 4-card heart support with five+ clubs and concentration of values in clubs and hearts. Responder would next jump to 4H with five+ clubs and four hearts.

2D: 5-7 hcp or 5+ pts natural 4+ card suit F1. May have 3-card heart support in which case may be a 4-card, otherwise responder has five+ diamonds. If responder has a 3-card heart fit, they may count distribution points. Exceptionally may have 4-card heart support with five+ diamonds and concentration of values in diamonds and hearts. Responder would next jump to 4H with five+ diamonds and four hearts.

2H: 0-4 pts three+ hearts, weak and NF.

Kokish Game tries. With 5+ pts three hearts bid 1S or 1NT.

2S: 11+ hcp & 3+ controls 1-4-4-4 strong impossible negative four hearts and a singleton spade GF.

2NT: 8+ hcp 4-1-4-4 impossible negative with singleton heart

3C: 11+ hcp & 3+ controls 4-4-4-1 strong impossible negative four hearts and a singleton club.

3D: 11+ hcp & 3+ controls 4-4-1-4 strong impossible negative four hearts and a singleton diamond.

3H: 5-7 pts four+ hearts balanced (usually exactly four hearts) INV.

3S: 5-11 pts four+ hearts and an unnamed singleton or void.

3NT: relay for shortness, 4H=short spades

3NT: 8-10 hcp or 11+ <3 controls 1-4-4-4 impossible negative four hearts and a singleton in spades.

4C: 8-10 hcp or 11+ <3 controls 4-4-4-1 impossible negative four hearts and a singleton in clubs.

4D: 8-10 hcp or 11+ <3 controls 4-4-1-4 impossible negative four hearts and a singleton in diamonds.

4H: 8-10 pts four+ hearts balanced

1C-1D-1S Follow-ups

4+S 16+ hcp F1. Can have four spades and five+ minor or can also have exactly 4144 shapes.

1NT: 0-4 hcp without three+ spades NF.

2m: four+ minor suit. Can be 54 either way. 16-19 hcp. NF.

2H: four+ hearts. 16-19 hcp. NF.

2S: six+ spades, 16-19 hcp. NF.

2NT: 21-22 hcp balanced/semi-balanced

3m: Canape longer five+ minor and four hearts GF.

3H: five+ spades five+ hearts, highly INV.

3S: six+ good spades sets spades as trump, is highly INV.

Remember with stronger spade 1-suiter hand it would go 1C-1D-2S or 1C-1D-3S.

3NT: to play. Slam not likely.

4H: choice of games with five+ spades five+ hearts.

4S: to play.

2C: 5-7 hcp or 5+ pts natural F1. May be balanced or 3-card spade support in which case may be a 4-card, otherwise responder has five+ clubs. If responder has a 3-card spade fit, they may count distribution points. Exceptionally may have 4-card spade support with five+ clubs and concentration of values in clubs and spades. Responder would next jump to 4S with five+ clubs and four spades.

2D: 5-7 hcp or 5+ pts natural F1. May be balanced or 3-card spade support in which case may be a 4-card suit, otherwise responder has five+ diamonds. If responder has a 3-card spade fit, they may count distribution points. Exceptionally may have 4-card spade support with five+ diamonds and concentration of values in diamonds and spades. Responder would next jump to 4S with five+ diamonds and four spades.

2H: 5-7 hcp or 5+ pts five+ hearts F1. May have 3-card spade support in which case responder can count distribution points. Exceptionally may have 4-card spade support with concentration of values in hearts and spades.

2S: 0-4 pts three+ spades, weak and NF.

Kokish Game tries.

2NT: 8+ hcp 1-4-4-4 impossible negative with singleton spade

3C: 11+ hcp & 3+ controls 4-4-4-1 impossible negative four spades and a singleton club.

3D: 11+ hcp & 3+ controls 4-4-1-4 impossible negative four spades and a singleton diamond.

3H: 11+ hcp & 3+ controls 4-1-4-4 impossible negative four spades and a singleton heart.

3S: 5-7 hcp four+ spades balanced (usually exactly four), no singleton or void INV.

3NT: 5-11 pts four+ spades and an unnamed singleton or void GF

4C: relay for shortness, 4S=short clubs.

4C: 8-10 hcp or 11+ <3 controls 4-4-4-1 impossible negative four spades and a singleton in clubs.

4D: 8-10 hcp or 11+ <3 controls 4-4-1-4 impossible negative four spades and a singleton in diamonds.

4H: 8-10 hcp or 11+ <3 controls 4-1-4-4 impossible negative four spades and a singleton in hearts.

4S: 8-10 pts four+ spades balanced


1C-1D-1NT Follow-ups

17-18 hcp balanced NF.

2C: Stayman. Usually 6-7 hcp but can pass a response. Promises four-card major.

2D: Transfer five+ hearts.

2H: Transfer five+ spades.

2S: Range ask or transfer to clubs.

2NT: Minimum, 3C: Maximum.

2NT: Transfer to diamonds.

3C: 8+ hcp 4-4-4-1 impossible negative.

3D: 8+ hcp 4-4-1-4 impossible negative.

3H: 8+ hcp 4-1-4-4 impossible negative.

3S: 8+ hcp 1-4-4-4 impossible negative.

3NT: To play.

4C: Gerber (seems unlikely)

4D: Transfer to hearts with six+ cards.

4H: Transfer to spades with six+ cards.

1C-1D-2C Follow-ups

16-20 hcp five+ clubs, denies four+ card major NF. Remember 2-2-4-5/5C332 are treated as balanced.

2D: Asking bid. 5-7 hcp F1. With a long major suitable for a 4H/4S bid make 2D bid first.

2H/2S: splinter 0-1 H/S with five+ clubs four diamonds.

2NT: good six+ clubs

3D/3H/3S: four+ clubs and shortness in bid suit.

3C: minimum six+ clubs.

3D/3H/3S: stoppers

3D/3H/3S: solid clubs with ace in suit.

3NT: solid clubs with no side ace.

2H: Five+ hearts. 5-7 hcp NF.

2S: Five+ spades. 5-7 hcp NF.

2NT: Transfer with five+ diamonds, 5-7 hcp F1.

3C: Constructive raise 5-7 hcp three+ clubs no singleton or void unless 3C.

3D: 5-7 hcp 5-7 hcp splinter raise with four+ clubs and a singleton/void in diamonds.

3H: 8+ hcp 5-7 hcp splinter raise with four+ clubs and a singleton/void in hearts.

3S: 8+ hcp 5-7 hcp splinter raise with four+ clubs and a singleton/void in spades.

3NT: 8-10 hcp or 11+ <3 controls 4-4-4-1 impossible negative with singleton club.

4D: 8+ hcp 4-4-1-4 impossible negative with singleton in diamonds.

4H: 8+ hcp 4-1-4-4 impossible negative with singleton in hearts.

4S: 8+ hcp 1-4-4-4 impossible negative with singleton in spades.

4NT: 11+ hcp and 3+ controls 4-4-4-1 impossible negative with singleton club.

1C-1D-2D Follow-ups

16-20 hcp five+ diamonds, denies four+ card major NF. Remember 2-2-5-4/5D332 are treated as balanced.

2H: Asking bid. 5-7 hcp. With a long major suitable for a 4H/4S bid make 2H bid first.

2S: splinter with 0-1 S with five+ diamonds four clubs.

2NT: splinter with 0-1 H five+ diamonds four clubs.

3C: good six+ diamonds.

3H/3S/4C: four+ diamonds and shortness in bid suit.

3D: minimum six+ diamonds.

3H/3S/4C: four+ diamonds and shortness in bid suit.

3H/3S: solid diamonds with ace in suit.

3NT: solid diamonds with ace of clubs or no side ace.

2S: five+ spades 5-7 hcp NF. Can have less hcp with 6ix+ card suit.

2NT: five+ hearts 5-7 hcp F1.

3C: good six+ diamonds.

3D: minimum six+ diamonds or five diamonds four clubs.

3H/4H: three hearts.

3NT: solid diamonds.

3C: five+ clubs 5-7 hcp, NF.

3D: 5-7 hcp splinter raise with four+ diamonds and a singleton/void in clubs. Very Artificial-do not forget!

3H: 5-7 hcp splinter raise with four+ diamonds and a singleton/void in hearts.

3S: 5-7 hcp splinter raise with four+ diamonds and a singleton/void in spades.

3NT: 8-10 hcp or 11+ <3 controls 4-4-4-1 impossible negative with singleton diamond.

4C: 8+ hcp 4-4-4-1 impossible negative with singleton in clubs.

4H: 8+ hcp 4-1-4-4 impossible negative with singleton in hearts.

4S: 8+ hcp 1-4-4-4 impossible negative with singleton in spades

4NT: 11+ hcp and 3+ controls 4-4-4-1 impossible negative with singleton diamond.

1C-1D-2H Follow-ups

20+ hcp five+ hearts or 8+ tricks or 23+ hcp balanced Kokish, F1.

2S: Kokish relay. Usual forced bid.

2NT: 23-24 hcp balanced NF. 2NT systems on.

Other bids show a hand with heart as their primary suit with the 4-level being 6-5 or better

3NT: 27-28 hcp balanced NF. 2NT systems on. 5C is Gerber.

2NT: six+ spades GF. Breaks relay.

3C/3D: six+ clubs/diamonds GF. Breaks relay.


1C-1D-2S Follow-ups

20+ hcp five+ spades or 8+ tricks, F1.

2NT: negative or waiting bid.

3C: six+ clubs GF.

3D: six+ diamonds GF.

3H: six+ hearts GF.

3S: three+ spades GF

4S: three+ spades no feature.

1C-1D-2NT Follow-ups

21-22 hcp balanced NF.

3C: Stayman but can pass a response. Promises a four-card major. May include 8+ 4441 impossible negative.

3D: Transfer five+ hearts.

3H: Transfer five+ spades.

3S: Puppet to 3NT. This change made as easier to remember and more standard.

4C/4D rebid: 6+C/6+D

4H/4S rebid: 0-1H/0-1S and 5+C 5+D

3NT: To play.

4C: Gerber

4D/4H: Texas Transfer

1C-1D-3C Follow-ups

21+ hcp five+ clubs and 8+ tricks. Denies a four+ card major, F1.

1C-1D-3D Follow-ups

21+ hcp five+ diamonds and 8+ tricks. Denies a four+ card major, F1.

1C-1D-3H Follow-ups

21+ hcp six+ hearts and 10+ tricks GF.

3S/4C/4D: Ace of suit (cue-bid) may have King or shortness and support.

3NT: no Ace at either at least one King and no shortness with support.

4S/5C/5D: singleton or void in side suit, trump support and a side King.

4H: No side Ace or King and no shortness with support.

1C-1D-3S Follow-ups

21+ hcp six+ spades and 10+ tricks GF.

4C/4D/4H: Ace of suit (cue-bid) may have King or shortness and support.

3NT: no Ace at either at least one King and no shortness with support.

5C/5D/5H: singleton or void in side suit, trump support and a side King.

4S: No side Ace or King and no shortness with support.

1C-1D-3NT Follow-ups

25-26 hcp balanced NF. 2NT systems on. 4S is both minors or minor 1 suiter, 5C is Gerber.